Get Programming with Go 1st Edition Nathan Youngman, Roger Peppe
Get Programming with Go 1st Edition Nathan Youngman, Roger Peppe

Get Programming with Go 1st Edition Nathan Youngman, Roger Peppe

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SummaryGet Programming with Go introduces you to the powerful Go language without confusing jargon or high-level theory. By working through 32 quick-fire lessons, you'll quickly pick up the basics of the innovative Go programming language!Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.About the TechnologyGo is a small programming language designed by Google to tackle big problems. Large projects mean large teams with people of varying levels of experience. Go offers a small, yet capable, language that can be understood and used by anyone, no matter their experience.About the BookHobbyists, newcomers, and professionals alike can benefit from a fast, modern language; all you need is the right resource! Get Programming with Go provides a hands-on introduction to Go language fundamentals, serving as a solid foundation for your future programming projects. You'll master Go syntax, work with types and functions, and explore bigger ideas like state and concurrency, with plenty of exercises to lock in what you learn.What's insideLanguage concepts like slices, interfaces, pointers, and concurrencySeven capstone projects featuring spacefaring gophers, Mars rovers, ciphers, and simulationsAll examples run in the Go Playground - no installation required!About the ReaderThis book is for anyone familiar with computer programming, as well as anyone with the desire to learn.About the AuthorNathan Youngman organizes the Edmonton Go meetup and is a mentor with Canada Learning Code. Roger Peppé contributes to Go and runs the Newcastle upon Tyne Go meetup.Table of ContentsUnit 0 - GETTING STARTEDGet ready, get set, GoUnit 1 - IMPERATIVE PROGRAMMINGA glorified calculatorLoops and branchesVariable scopeCapstone: Ticket to MarsUnit 2 - TYPESReal numbersWhole numbersBig numbersMultilingual textConverting between typesCapstone: The Vigenère cipherUnit 3 - BUILDING BLOCKSFunctionsMethodsFirst-class functionsCapstone: Temperature tablesUnit 4 - COLLECTIONSArrayed in splendorSlices: Windows into arraysA bigger sliceThe ever-versatile mapCapstone: A slice of lifeUnit 5 - STATE AND BEHAVIORA little structureGo's no classComposition and forwardingInterfacesCapstone: Martian animal sanctuaryUnit 6 - DOWN THE GOPHER HOLEA few pointersMuch ado about nilTo err is humanCapstone: Sudoku rulesUnit 7 - CONCURRENT PROGRAMMINGGoroutines and concurrencyConcurrent stateCapstone: Life on Mars
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